Team Size: 12
Engine: Sidetrack Engine(custom built engine using c++ and DirectX 11)
General Info: 6th TGA game project and first game using our custom built engine.
Pitch: By the order of the Judicators – hack and slash to save Dustwick from mutants and monster created by the deranged baron.
My contribution to the player and enemy movement was creating the navmesh and making the AStar pathfinding algorithm work with the navmesh.
The engine used a directional light for all the lighting in this game. The directional light also has shadow mapping wich is render in run time so its completely dynamic.